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2016 Venice Biennale: Korean Pavilion, The FAR Game

Sung Hong Kim

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Morgan Day, Hanley Wood

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2016 Venice Biennale: Korean Pavilion, The FAR Game

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Arts Council Korea

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Project Description


The Korean Pavilion at the 15th International Architecture Exhibition – La Biennale di Venezia presents The FAR Game: Constraints Sparking Creativity. FAR (Floor Area Ratio) refers to the ratio of a building's total floor area to the size of the piece of land upon which it is built. The FAR Game, curated by Sung Hong Kim and presented by Arts Council Korea, explores the challenges and achievements of contemporary Korean architecture, under these regulatory constraints, and illustrates the struggle of architects in Seoul who strive to improve the residents’ quality of life by utilising space effectively.

Explaining the theme of this year’s Korean Pavilion, Curator Sung Hong Kim stated that “for the past 50 years, maximizing FAR has been the driving force behind the sustainable growth of Korean urban architecture, and remains to be the most challenging task for the majority of architects today”. In the midst of the ongoing tug of war between market demands and government regulations, Korean urban architects are consistently asked to come up with innovative solutions to overcome the constraints and satisfy three parties: landlords (customer) who want to maximize the floor area on the limited piece of land, government (regulator) that restricts and controls the ratios, and developers (supplier) who try to find best solutions to satisfy both sides.
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