Architecture, physics, and a little Frank Lloyd Wright (FLW) collide in Manifold Garden, a forthcoming independent video game that sends players twisting and turning through sets of architecture-inspired puzzles. Set to launch in January 2017, the game was built using the popular development engine Unity and combines architectural constructions with game play that explores concepts of physics such as gravity and relativity. Similar to games like Ustwo's app Monument Valley, the player learns as they go, picking up knowledge and skills along the way that become more valuable later on in the game. “You solve puzzles but the puzzles are not like, some guy put them there to prevent you from rescuing the princess,” creator William Chyr told Curbed’s architecture critic, Alexandra Lange. “It is trying to recreate this sense of scientific exploration. You think from what you observe that this is what the rules of the world are, and you experiment and confirm the hypothesis or find out that it’s wrong and slowly build up a mental model of the world. Starting with gravity: you can walk on walls.” Along with FLW’s Robie House, in Chicago, Chyr counts M.C. Escher’s iconic Relativity lithograph print and Tadao Ando, Hon. FAIA’s Row House, in Osaka, Japan, among the design inspirations for the game's level themes. [Curbed]

ICYMI: The wood interior of the Austin (Texas) Independent School District’s new performing arts center is meant to evoke the finely crafted construction of a musical instrument, while its swooped proscenium ceiling and angled walls enhance acoustics. [ARCHITECT]

To significantly improve the strength of 3D-printed parts while using less material, the team at the Mitsubishi Electric Research Labs swapped a trunnion table for the typical print bed. []

One Silicon Valley startup incubator promises it won’t be building any “crazy libertarian utopias for techies” in its recent call for experts to research and, yes, build what it says will be the ideal city. [Fast Company’s Co.Design]

Archaeologists are using satellite imagery and lasers to find ancient sites long obscured by nature. What architects can learn about urban planning from the mega-cities of the past? [CityLab]

2016 TED Prize winner Sarah Parcak has announced that her Global Xplorer project, set to launch later this year, will start with a focus on Peru. The objective of the project is to crowd-source reviews of high-resolution satellite imagery for signs of infrastructure that once was. [National Geographic]